More Orky goodness to celebrate Orktober, This time a look at the Kustom Boosta-blasta!
Speed Freeks: Da Kustom Boosta-blasta
Speed Freeks is available to pre-order this weekend, so we thought we should take a closer look at the new miniatures that come in the box. Today, it’s the turn of the Kustom Boosta-blasta, and we’ll be discussing some dead kunnin’ taktiks and how you can get the most from this awesome ride when it’s time to rukk. If you missed yesterday’s preview of the game itself, you may want to give it a quick read to familiarise yourself with the rules before you go any further.
The design of the first Kustom Boosta-blasta was inspired by Mek Lockjaw, who had an adrenaline-fuelled epiphany while being launched soaring through the air by the explosive demise of his Great Gargant, Gorkzilla. Its hot rod design is augmented by huge exhaust manifolds that flank its chassis. Should the correct concoction of fuel be applied (via the medium of a big red button), these exhausts can be coaxed to gout forth roaring flame to incinerate nearby rivals.
However, the Kustom Boosta-blasta’s primary armament is a huge rivet cannon normally used for grafting thick armour plating to towering Stompas and Gargants. When weaponised and fired at altogether more squishy targets, the foot-long lances of solid metal spat forth at high velocity deliver spectacularly gory ends to their victims.
As one might expect from a rugged buggy that is traditionally created using parts looted from a Gargant factory, the Kustom Boosta-blasta is a full-on brawler, at its best when in the heart of the rukk. The main reason for this is the sheer variety and directional flexibility of its guns – after all, weapon direction is an important factor in Speed Freeks.
Unlike many of its rival Wagons, the Kustom Boosta-blasta’s most powerful weapon – its rivet kannon – can fire in any direction (as can its stikkbombz at a closer range). As a result, you don’t need to worry so much about which player activates their vehicle first in the Speedin’ phase – even if your opponent races past you after you’ve moved, provided they stay within 12″, they’ll still be fair game for your rivet kannon. It’s also Damage 2, so each hit that bypasses the target’s armour will really count– and its ability certainly helps with that!
In addition, the Kustom Boosta-blasta’s burna exhausts can unleash huge gouts of fiery death to either side, meaning that if you manoeuvre close alongside your rivals, you will almost certainly have a significant firepower advantage. That and the burna exhausts only have a 1 in 6 chance of missing due to their weapon ability.
Dead Kunnin’ Tip: Given your directional weapon advantage, you may even want to avoid investing any Speed Freeks dice in Kunnin’ to make it all the more likely you don’t move first. That way, you may be able to manoeuvre out of enemy fire arcs once they have moved, all the while delivering punishing broadsides of your own. That also means more dice are freed up to apply towards more speedin’ and shootin’! Waaagh!
The Kustom Boosta-blasta also has a Spiked Ram, making it especially good at, well, ramming! In fact, if you can line up a ram against a rival Warbiker, you may find you’re able to smash straight through them!
One other trick up your sleeve is the timely use of the Kustom Boosta-blasta’s Twin Turbo. You can only use it once per battle, but if you think you’ll need that extra burst of speed to close on (or even escape from) your rivals, it’ll certainly help!
If you’re looking for a strong all-rounder (or just like the idea of cooking squigmallows in your fiery exhausts as you drive), the Kustom Boosta-blasta is the Wagon for you. Check back tomorrow, where we’ll be delving into the background and suggesting a variety of sneaky ploys for its main rival in the Speed Freeks box, the Shokkjump Dragsta.