Bill & Ted Riff in Time Interview. Warcradle Studios

Bill & Ted is a bit of a cultural phenomena, the movies became cult classics, and have been referenced in popular culture for the past thirty years.  Now we are on the eve of a third movie in the franchise coming out in 2020 and everything is gearing up to be “Excellent!”

As well as the upcoming movie, there are a number of projects that are in the pipeline to celebrate these two most bodacious dudes from San Dimas, California, one of which is a miniature based board game “Bill and Ted: Riff in Time, which is being designed by the folks over at Warcradle Studios, the home of the excellent weird west game Wild West Exodus and other games such as Dystopian Wars!

I was lucky enough to get the chance to chat about all things William S Preston and Ted “Theodore” Logan Esq recently with Jim Radford one of the guys behind the game and get a brief insight as to what we can expect!

Gamers Web: Hi Folks thanks for taking the time out of your hectic schedule to chat with Gamers Web. If you could introduce yourselves and tell us a little about what you do on the game and at Warcradle? 

Jim: Hi, I’m Jim from Warcradle Studios. I’m a Studio Writer which means I get to work on amazing games like Bill & Ted’s: Riff in Time – designing the rules and running playtest sessions. 

Gamers Web: So Bill & Ted is a bit of cultural phenomena that has been around now for thirty years. How did it feel when you were asked to work on the project? 

Jim: The Bill & Ted movies were a huge influence on me when I was a teenager. I remember going to see them at the cinema and loving every second of them. Being asked to design a game based on these beloved characters was both thrilling and challenging at the same time. Whilst I was free to put the characters into any situation in my imagination, I knew that fans would be expecting something epic for the two Great Ones. 

Gamers Web: With the characters being so iconic, was it a daunting task to try and recreate them in a board game format without losing their uniqueness? How did you go about trying to do that? 

Jim: I quickly realised that co-operative game suited the characters, after all, there wouldn’t be a situation where Bill and Ted would be facing off against each other would there? Whilst the movies put the band members through various trials, they don’t actually fight (“Look, we’re totally weak. We can’t possibly fight you.”), so a combat-based game was out too. 

Gamers Web: Could you quickly talk us through how the game will play? 

Jim: In Bill & Ted’s: Riff in Time a number of rifts have opened up across history causing personages of historical importance to become lost in time – with a giant rift centred upon San Dimas. The players need to travel through time to locate and return these historical characters to their correct place in history. With this done it is a race to close the time rifts before the rift in San Dimas expands so much that time itself breaks down – bogus! 

Gamers Web: Did it take a long time to come up with the core mechanics of the game? 

Jim: After the initial brainstorming sessions where we discussed how we wanted the game to play, some of the core mechanics just clicked into place. Others came after several playtests where one thing or another wasn’t working (or just wasn’t giving the play experience we wanted). 

Gamers Web: Will all of the characters from the first movie be in the game, we have already seen Napoleon, Socrates, and Abraham Lincoln, but will the other historical characters like Billy the Kid, Joan of Arc and ‘Bob’ Genghis Khan? 

Jim: We’ve pulled in all the characters from the first film that you would expect – plus some unexpected ones too! 

Gamers Web: Would there be a sequel further down the line? Maybe introducing characters from the other movies, such as Death, Evil Bill, Evil Ted and of course STATION? 

Jim: When I initially started the design of Bill & Teds: Riff in Time I was careful not to just shoehorn them in. They have to be included in an important and exciting way. However, as these things often do, a number of ideas came to me whilst I was engrossed in a completely separate task. So we’re considering potential expansions to enhance the base game. 

Gamers Web: Thanks for taking the time out to answer our questions, and we really can’t wait to see Bill and Ted: Riff in Time on our games tables very soon! 

You can check out more details on Bill and Ted: Riff in Time over on the official website and why not sign up to the Warcradle Studios blog and Facebook feeds to stay up to date with everything Warcradle!  My many thanks to Jim Radford, Stuart Mackaness and Tarnya from Warcradle Studios and Wayland Games for all their help and support with this interview!

Until next time my learned friends,

Stay excellent dudes

 


About Marc Farrimond

I'm a 55 year guy from Wigan in Lancashire living in Edinburgh, Scotland with two of my four awesome kids and my long suffering wife Laura. I have worked freelance over the years for some of the biggest names in tabletop and roleplaying and I am a very keen cosplayer and photographer.
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